Daniel

Recent Projects

A showcase of my game development projects over the years.

Clamor Lycanis
06/2025
Clamor Lycanis
Clamor Lycanis is my largest personal game project and the final project for my Computer Science degree. Built in Unreal Engine 5, it explores atmospheric horror, environmental storytelling, and gameplay systems while serving as an opportunity to deepen my understanding of Unreal Engine, C++, and large-scale project architecture.
aVoid
02/2025
aVoid
aVoid is an experimental puzzle-platformer that I created to explore gameplay programming and game design. The core mechanic records every previous attempt and replays it as an obstacle, forcing players to continuously adapt their strategy. The project serves as a playground for experimenting with gameplay systems, architecture, and iteration.
Godot
GDScript
C#
GIMP
Capybara Combat Experience - CCE
12/2023
Capybara Combat Experience - CCE
CCE is a beat 'em up game inspired by life at the Federal University of Viçosa and developed as a university team project. I worked alongside two classmates to design and implement a fast-paced 2.5D combat experience inspired by classic arcade beat 'em ups.