
Hello, I'm Daniel M.R.
Build & Release Engineer
I'm a Build & Release Engineer at Gamebreaking Studios, where I develop and maintain the infrastructure, automation, and CI/CD pipelines behind game development. Outside of work, I build games and experiment with graphics, engine programming, and development tools. I enjoy solving complex technical problems, designing reliable systems, and constantly learning how things work under the hood.
Experience
Building reliable infrastructure for game development
I joined Gamebreaking Studios as a Build & Release Engineering Intern and was later promoted to Junior Build & Release Engineer. I work on BespokeCI, developing and maintaining the build infrastructure, automation, and release pipelines that support game development teams.
- Develop build automation, CI/CD pipelines, and release workflows for game development projects.
- Work with Jenkins, Perforce, Git, AWS, Terraform, Ansible, and internal tooling to improve reliability and developer workflows.
- Investigate production issues, optimize engineering processes, and collaborate across teams to deliver more reliable development infrastructure.



Areas I Work With
Developing build automation, CI/CD pipelines, release workflows and developer infrastructure for game development.
Building personal games while exploring gameplay systems, engine programming and software architecture.
Education
Graduated with Honors (Silver Medal Presidente Bernades)